WF_x plugins for Lustre back to menu
To enable a WF_x plugins go in the
Effects menu in Lustre and choose it in the list.
WF_3DL
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WF_3DL loads a 3D LUT into a selective or on a shot.
The LUT x buttons enable the LUT on the current shot. The 12 LUTs are shared among all shots, all timelines and all projects, a list of available LUTs can be displayed by clicking on the
"Show LUT list" button.
No LUT is a bypass button to quickly see the difference.
LUTs are sometimes used on the shooting to create some looks, here is the ideal place to load them without affecting Lustre's Input, Output and Viewing LUTs.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
LUT files are shared for network rendering (Incinerator, Burn). Check the WF_init.cfg file to make sure they all look for the same files.
WF_Blurback to menu
WF_Blur allows to blur channels independently. It can be useful to create old video effect or to give some halos effects in the highlights.
RGB Slider blurs all channels together.
Red,
Green,
Blue sliders blur their own channel.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_BW back to menu
WF_BW generates black and white pictures, with control over the 3 channels and no "negative saturation"
Red,
Green,
Blue give the balance between the channels on the black and white. On film, the Blue channel will have a particularly interesting look, contrasty but also very grainy.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
The
Doc button will open this document.
WF_CDL back to menu
WF_CDL is an implementation of the
ASC-CDL (American Society of Cinematographers, Color Decision List), a format for colour interoperability between systems. The Lustre implementation is more for dailies workflow, this one is more for VFX and offline grading. Colour correction for VFX has to be done on the grading system, but most of the time you want to keep it as metadata, that's what WF_CDL does.
Make sure every other colour correction is bypassed in Lustre and just the viewing LUT is kept. On the other system you will communicate with you will have to make sure you use a compatible viewing, for example if you use a Kodak2383 preview for log footage on a DCI projector on Lustre, you will have to have a LUT to match Kodak2383 on the VFX machine's display.
Create a colour correction with the parameters:
- Slope is behaving like Gain in linear architecture
- Offset is behaving like Brightness in log architecture
- Power is behaving (almost) like a gamma control on a regular colour corrector
Then, click on
S button to export the XML data file, you can browse to the shot folder. On the other side, the compositor can load the shot and put the CDL file in a CDL processing node, such as the CDL Spark that come with Autodesk Flame and Smoke, that can be enabled for viewing and kept independent from the viewing LUT.
On a offline grading workflow the DoP can prepare ideas and looks on a CDL enabled product such as IRIDAS SpeedGrade and then load them in the session to be used as starting points for the grading.
Create 2D LUT and
Create 3D LUT export LUTs to be used in non CDL compatible application. For example they can be put in a 3D LUT processing node in a batch processing view. 3D LUT can also be loaded into a video processing device such as Blackmagic HD Link Pro for previewing or dailies. Finally, 3D LUT can be used by Lustre as input LUT for cameras with non-natural looking output such as the Thomson GVG Viper in Filmstream mode.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Clipper back to menu
WF_Clipper is a luminance level clipper.
- Black Clipping level sets the minimum luminance value.
- Black Compression is used in Soft Clipping mode, it sets the compression for low levels
- White Clipping level sets the maximum luminance value.
- White Compression is used in Soft Clipping mode, it sets the compression for high levels
Hard Clipping button toggles between the soft and hard clipping of luminance.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Crisp back to menu
WF_Crisp is pixel processing tool close to Contour setting in a digital camera, with a twist. The
Red,
Green and
Blue Buttons enable the processing on the channels independently.
Mask Opacity sets the intensity of the correction.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_EdgeDetect back to menu

WF_EdgeDetect: adds EdgeDetect mask to the picture, to enhance the edges. The
Red,
Green and
Blue Buttons enable the processing on the channels independently.
Mask Opacity sets the intensity of the correction.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_EdgeStr back to menu

WF_EdgeStr: matrix processing as the EdgeDetect but with a different touch. The
Red,
Green and
Blue Buttons enable the processing on the channels independently.
Mask Opacity sets the intensity of the correction.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_HSL
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Controls over the
Hue,
Saturation and
Light parameters of the picture.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
The
Doc button will open this document.
WF_Pix back to menu
WF_Pix is a pixellization plugin
, always useful on documentaries. It can also give old video styles or interesting effects when used on channels with Opacity set to lower values
RGB Slider pixellizes all channels together.
Red,
Green,
Blue pixellize their own channel.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Pusher
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WF_Pusher: emboss plugin, great to add texture and mix with the original picture (skies, fabrics...). The
Red,
Green and
Blue Buttons enable the processing on the channels independently.
Mask Opacity sets the intensity of the correction.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_QuickComp
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WF_QuickComp: a simple compositing plugin, loads a picture from the grade bin into a selective, ideal to pre-grade VFX shots. On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. The 12
"Back Picture" buttons represent the same layout as the 12 first notes in the Global grade bin. You can use the Grade Bin Manager script to load another grade bin during your session.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Rewire
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WF_Rewire performs logical operations between RGB layers. It can be used to create effects like Technicolor 2 or 3 stripes, Ektachrome, etc. It can also be useful to get back some overexposed footage, since most of the times one of the channels still has some information, that can be then put back in the other ones.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry. Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Scanner back to menu
WF_Scanner is a scanline effect, adds horizontal lines to the picture.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry.
Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Solid
back to menu
WF_Solid mixes a layer of pure colour with the picture. Ideal to match skies, create or match haze, shadows and smoke effects. A traditional painting effect is to use tinted varnish to create the illusion of depth to separate the elements of a scene.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry.
Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_StarFilter back to menu

Starfilter effect, softening the highlights and give them a cross-pattern effect. It works also very well to soften sins.
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry.
Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
WF_Tint back to menu
funny and non-linear plugin to do weird effects, and it's free!
On the right, Lustre selectives are in the same layout as in the Colour menu.
Invert is inverting the selective, it's independent from the Lustre invert buttons in Keyer and Geometry.
Mask Opacity is also independent from the Opacity parameter in Lustre.
L and
S Button are used to
load and
store presets that take parameters of the current plugin.
D is the
documentation button, that will open this document.
R is the
Reset Button.
Your WF_x plugin here!
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Workflowers can create a WF_x plugin for your own special need (that's actually how it all started).
And yes, we are also working on some common problematics such as grain/noise management (removal and addition). Stay tuned!
Free scripts
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The WF_x distribution comes with a set of simple but useful Python scripts. And the best is they are free!
GBM: Grade Bin Manager: Load, Save your own grade bin using Lustre's Global Grade bin, anywhere on the machine or on the network.
GBL: Grade Bin loader. backups the current Global Grade Bin and replace it with the one you pick from another project, another scene or another machine on the network.
GBRL: Grade Bin Reloader: reloads the Global Grade Bin and replace it with the default one.
You can for example map those scripts to system shortcuts and have them available inside Lustre to change your grade bin instantaneously, for example Shift + F1 for GBL and Shift + F2 for GBRL.
Multiplicator: take one single file to create a sequence.
More to come! Those are released under GPL, you can edit them to fit your needs.